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It was a Game Boy Color game. A port of WWF Road to WrestleMania , a handheld title meant for a tiny screen, blown up to fit a 20-inch CRT television. The wrestlers were colorful, blocky sprites moving across a 2D plane. The sound was tinny and hollow.

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So, what made "WWF SmackDown! Just Bring It" such a beloved game among fans? For one, the game's roster was incredibly diverse, featuring many of the biggest names in the WWF at the time. Players could choose from a wide range of superstars, each with their own unique moves, abilities, and attributes. The game's graphics and sound design were also noteworthy, with detailed character models, authentic arenas, and a pulsating soundtrack that perfectly captured the energy of a live WWF event. The sound was tinny and hollow

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Released in 2001 for the PlayStation 2, "WWF SmackDown! Just Bring It" was the third installment in the SmackDown! series, which had already established itself as a benchmark for wrestling games. Developed by Yuke's and published by THQ, the game built upon the success of its predecessors, introducing new features, modes, and gameplay mechanics that would set a new standard for the genre.

WWF SmackDown! Just Bring It (2001) is a landmark title as the series' debut on the PlayStation 2. While it successfully transitioned the franchise into the "next-gen" era with full ring entrances and larger multi-man matches, it often feels more like a polished version of its PS1 predecessors rather than a complete revolution.