Vec550 4k | Work
In 3D modeling and graphics design, the VEC550's CUDA cores and high clock speed enable fast rendering and performance in applications like Blender, Maya, and 3ds Max. The GPU's 16 GB of GDDR6 memory also provides ample resources for handling large models and complex scenes.
The NVIDIA GeForce VEC550 is a high-performance graphics processing unit (GPU) designed for demanding workloads, including 4K content creation, gaming, and compute tasks. As a variant of the popular GeForce series, the VEC550 boasts impressive specs, including a high clock speed, ample VRAM, and support for advanced technologies like ray tracing and AI-enhanced rendering. vec550 4k work
Dedicated workstation GPUs featuring at least 8GB of VRAM are non-negotiable. Without sufficient video memory, background frame buffers choke when processing multi-layered graphical interfaces alongside hardware-accelerated web browsers. Interface Bandwidth: HDMI 2.1 vs. DisplayPort 1.4 In 3D modeling and graphics design, the VEC550's
To ensure smooth installation across corporate networks, the hardware is platform-agnostic and features native integration for major global communications software. As a variant of the popular GeForce series,
Before diving into real-world applications, understanding the baseline capabilities of the equipment highlights its utility in a modern workspace. Technical Feature Performance Metric Sony 4K Exmor CMOS Ultra HD up to 30 frames per second Optical Capabilities Dual-Lens Array 12x Optical Zoom / 24x Total Zoom Field of View (FOV) Main PTZ / Secondary AI Lens 85° Diagonal PTZ / 95° Panoramic FOV Audio Hardware AVer FONE540 Speakerphone Full-duplex omnidirectional microphone array Connectivity Multi-Interface output USB 3.1, HDMI Out, IP (LAN) Architectural Core: Dual-Lens Dynamics at 4K
Choosing the right 4K equipment depends on your specific professional requirements: Recommended Model Key Feature BenQ PD3225U Go to product viewer dialog for this item. 32-inch IPS Black with Mac-friendly color spaces. Best for Multi-Tasking Dell UltraSharp U4323QE Go to product viewer dialog for this item.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.