First, a quick primer. MUGEN is a free, highly customizable 2D fighting game engine that has captivated fans for decades. At its core, it's a blank canvas. Users can add characters, stages, and sounds from countless franchises, creating their dream crossover fighters. A (also known as a motif) is essentially the "skin" or user interface of MUGEN. It controls everything you see and hear before a match: the title screen, the options menu, the character select screen (how many slots and how they are arranged), the versus screen, and even the in-game lifebars and fonts. For many users, installing a new screenpack is the first step to transforming MUGEN from a basic engine into a slick, full-fledged fighting game.
Organizing a 1,000+ character roster requires time and familiarity with the select.def file.
The "Everything vs Everything" screenpack is a classic for a reason. Its primary strengths are:
While standard screenpacks might offer 50 to 100 character slots, "Everything vs. Everything" packs are engineered for absolute maximum capacity and a cinematic multi-franchise aesthetic. Key Features of the Everything vs. Everything Screenpack
The "Everything vs. Everything" (EvE) screenpack is designed for . These screenpacks typically feature:
The screenpack has seen several iterations to keep up with engine updates: Original EvE:
Because of its sheer size, setting up the Everything vs Everything screenpack requires a little bit of patience and some basic knowledge of M.U.G.E.N's file structure. Step 1: Backup Your Main Folder
It is built for random-select matches and massive AI-vs-AI tournaments (similar to the popular SaltyBet stream).








