Always run ban and kick logic via inside ServerScriptService .

Players.PlayerAdded:Connect(function(player) local ban = banned[player.UserId] if ban then player:Kick("Banned: " .. (ban.reason or "No reason specified")) end end)

Building your own basic RemoteEvent admin system ensures you know exactly what code is executing on your server.

: Uses the Player:Kick("Message") method to gracefully disconnect a client from the server with an optional reason.

act as secure bridges for the client to request actions from the server.

local httpService = game:GetService("HttpService") local webhookURL = "YOUR_DISCORD_WEBHOOK_URL"

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