Always run ban and kick logic via inside ServerScriptService .
Players.PlayerAdded:Connect(function(player) local ban = banned[player.UserId] if ban then player:Kick("Banned: " .. (ban.reason or "No reason specified")) end end)
Building your own basic RemoteEvent admin system ensures you know exactly what code is executing on your server.
: Uses the Player:Kick("Message") method to gracefully disconnect a client from the server with an optional reason.
act as secure bridges for the client to request actions from the server.
local httpService = game:GetService("HttpService") local webhookURL = "YOUR_DISCORD_WEBHOOK_URL"