Frosthaven Prism Guide

While in an Active Mode, you still play cards from your hand to perform actions. However, at the start of your turn, your Active Mode also gets to perform its automated summon AI behavior before you play your cards. Key Strategy: Hand Management

Before looking at a single ability, you must understand the Prism's gimmick. The Prism does not have "summons" in the traditional sense (like the Boneshaper). Instead, it projects holographic "Cores" (Modes). Your hand size is 11 cards, but your "summon" limit is effectively 1 at a time unless you take specific perks.

Crucial for Frosthaven's harsh environments, ensuring your low health pool isn't compromised by scenario effects.

Your summons have their own hit points. If the summon you are currently occupying dies, you take massive damage or risk exhaustion. Managing enemy focus is critical. Card Selection & Leveling Guide Level 1 Core Cards

Piercing Bow (early game for shields) or any wand/staff that generates elements. frosthaven prism guide

To help tailor this strategy to your specific party setup, tell me: What is your Prism currently? What other classes are in your active mercenary party? What prosperity level is your Frosthaven outpost?

She didn’t look at the guide. She looked at her team.

Jekserah planted her glaive. The four crystals spun: Blue (Tank), Red (Melee), Green (Ranged), Yellow (Support). Standard doctrine said choose one per fight.

Keep Orbital Cannon alive and buff its damage. Key Cards: Targeting Optics (L1), Overclock (L3), Photon Beam (L7). Playstyle: You sit in the back. Use Mode Switch to summon the Cannon. Use Overclock's bottom to give it +2 Attack. Use your own top actions to shoot. If an enemy approaches, Mode Switch to Hard Light Conduit, kill it in melee, then switch back. Pros: Safest build. Highest single-target damage. Cons: Boring. You ignore half your kit. While in an Active Mode, you still play

Cloak of Pockets (to carry more utility potions) or light armor to survive occasional stray ranged attacks.

: Items like Item 148 are considered "stupid powerful" for providing near-constant protection.

Several bottom actions feature the "Transfer" keyword. This allows you to remove your character token from its current figure and place it onto an active Construct.

: When you use a "Transfer" card, you swap your physical figure with one of your active summons. The Inhabited Mode : While you inhabit a summon, you gain its Mode bonuses (e.g., +1 Shield, Range bonuses). Reverting to Summons : When you transfer The Prism does not have "summons" in the

Leverage modes like Machine Bolter (+1 Target to all ranged attacks) or Rapid Fire . This build focuses on staying in the back and using high-impact projectiles to clear rooms.

When a summon is in a mode, it gains the effect of that mode.

All four crystals fired at once. The Demon dissolved into sparkling mist.

If you enjoy having a solution for every problem, a build for every scenario, and the ability to single-handedly control the ebb and flow of a battle, the Prism is the class for you. Embrace the complexity, and you will become a legend of Frosthaven. Now go out there and show them what the H.I.V.E. can do.

Healing Potions are mandatory. Also, look for items that grant Bless to maximize your high volume of attacks. 5. Final Verdict