Units from previous waves are stuck or idle at the spawn point, preventing new, incoming entities from appearing.
Avoid building your primary kill zones directly against the spawn portal. Move your towers a few tiles down the path to allow enemy units room to disperse as they exit.
In older engines, a specific block of memory is reserved for active units. If a previous wave has not been cleared quickly enough, the engine runs out of available slots in its unit array. Trying to force a new wave into a full array triggers a stack overflow. Famous Gaming Parallels Units from previous waves are stuck or idle
If you are trying to troubleshoot this specific error in a project, I can help you fix it if you tell me: What or modding toolkit are you using? Is this happening in a custom map you built?
Ensure no player avatars, pets, or deployable barriers are resting on the gateway geometry. In older engines, a specific block of memory
Gateway is available now on PC. The "Imploded Update" is free for all affected users.
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Many high-performance gateways use object pooling to avoid the latency of dynamic memory allocation. A pool of pre-allocated "wave slots" is created at boot. When the next wave is triggered, the gateway requests a slot.