On initialization, ensure that components like Camera , AudioListener , and input handling scripts are explicitly disabled if the instance does not belong to the local client ( IsLocalPlayer == false ). Failure to do this will result in conflicting camera perspectives and inputs overriding other players.
| ✅ Synchronized | ⚠️ Partial Synchronization | ❌ Not Synchronized | | :--- | :--- | :--- | | Player movement | Inventory item actions (pickup/drop) | Full inventory state | | Health & damage | | Hunger, thirst, and stamina stats | | Day/Night cycle | | Buildables placed on sockets (planned for future) | | World objects (resources, bushes) | | | | Player-built structures (after placement) | | | multiplayer stp survival template pro v134un work
If you possess an actual .unitypackage or .zip labeled multiplayer stp survival template pro v134un and it fails to work, try this: On initialization, ensure that components like Camera ,
If you want to move from testing in your local editor to a playable build: Do not initialize your UI on Awake() or Start()
The local UI managers ( InventoryUI , SurvivalHUD ) try to bind to the player character before the network object has initialized across the network.
Do not initialize your UI on Awake() or Start() . Instead, subscribe to an OnLocalPlayerSpawned event triggered by your Network Manager once ownership is assigned. Issue: Desynced Drop Items
| Engine | Recommended Solution | Survival-Specific Asset | |--------|----------------------|--------------------------| | Unity | Netcode for GameObjects + NGO Tools | Survival Framework Pro (Unity Asset Store) | | Unreal | Steam Online Subsystem + Replication | Advanced Survival Kit v2 | | Godot | ENet + MultiplayerSpawner | Survival Template (Godot Asset Library) |