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New Release Ntsd 24 20a Fix

: Normalized bounding boxes so characters no longer fall through the map floor.

Disclaimer: NTSD is a community mod. Ensure you obtain the software from trusted community members to avoid malicious files. If you're having trouble getting it running, let me know: are you on? What specific error (if any) are you seeing? I can try to provide a more specific fix! new release ntsd 24 20a fix

ARB_SIM_EDGE: cmp r_cycle, r_req_cycle beq EDGE_CONTENTION jmp NOMINAL_ARB EDGE_CONTENTION: ; FIX: Insert settling cycle (NTSD 24 20A) nop ; one full clock settle mov r_temp, (r_last_grant + 1) % 4 test r_priority[r_core_a], r_priority[r_core_b] cmovne r_temp, r_priority_winner ; Second validation pass cmp r_temp, r_last_grant je RECYCLE str r_temp, ARB_OUT str r_cycle, r_last_cycle jmp DONE RECYCLE: ; fallback to deterministic core 0 str 0, ARB_OUT : Normalized bounding boxes so characters no longer

Several characters had broken frame data that allowed infinite, inescapable combos. If you're having trouble getting it running, let

Always keep a copy of your original data and sprite folders.

Knowing these details will allow me to provide specific command-line steps or configuration examples. Share public link

Increase the value to (for 2GB) or 4096 (for 4GB) depending on your hardware. ⚡ Performance Optimization Tips

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