Duskwatch Point Alden enters Valemere at the edge of a forest, where the sun is perpetually veiled. The city’s outer walls are encrusted with living moss , and the streets hum with a low, mournful chime. Players navigate through puzzles involving shadow projections (aligning light to reveal hidden symbols) to unlock the city gates.
Use the [LADDER] to reach the high shelf. Take the [SUN SYMBOL] .
A memory matching game will commence. Match the symbols of the monsters with their weaknesses.
While the main game features 30 collectibles, the bonus chapter contains its own specific items within Hidden Object Scenes (HOS): Bookcase HOS : You will need to find Ancient Books Forked Horn Ancient Thing HOS : Search for a Phoenix Egg and other specific quest-related objects. Steam Community Video Walkthroughs
If you are playing on Expert mode where hints are disabled, use this quick reference table to bypass the most difficult mechanics: Puzzle Location Required Items Core Objective Solution Strategy Align inner rings. grim legends 3 the dark city bonus chapter walkthrough
Use the Silver Emblem on the door panel, then enter the abandoned shop. 4. The Clocktower Encounter
Grim Legends 3: The Dark City - Complete Bonus Chapter Walkthrough
Grim Legends 3: The Dark City Bonus Chapter Walkthrough This comprehensive walkthrough guides you through the Bonus Chapter of . This extra chapter unlocks after completing the main game, continuing Sylvia’s journey through the gothic, shadow-drenched streets of Lichtenheim.
Place the powder, along with the silver emblem, onto the summoning circle. Duskwatch Point Alden enters Valemere at the edge
Walk forward to the grand altar where the shadow remnant resides. Use the on the center of the altar shield. Trigger the final Hidden Object Puzzle.
Unlike many bonus chapters that act as prequels, this adventure is a sequel that resolves lingering plot points. It provides closure for the "bittersweet" ending of the main campaign.
| Puzzle | Solution | | :--- | :--- | | Stone Tablet Order | Air, Fire, Water, Earth | | Fortune Teller Booth | Raven, Dagger, Crown, Skull, Rose | | Golem Simon Says | Blue, Red, Yellow, Green, Red | | Observatory Prisms | N:2R, E:1L, S:3R, W:0 | | Final Light Puzzle | See mirror coordinates above |
: Some items in your inventory can be examined closely, combined, or opened. Look for a small plus sign (+) next to the item. Use the [LADDER] to reach the high shelf
Look up – there is a broken street lantern. Shoot it with your sword (or use a ‘magic blast’ ability if you have one from the main game). The cog falls down.
Use the lit to clear away the thick spiderwebs blocking the right archway. Examine the wall mural puzzle exposed behind the webs. Swap the tiles to depict the story of the Order's founding.
: Move over to the massive, glowing bookcase. Trigger the Hidden Object Scene here. Find all the listed items to receive the Ancient Books and the Inkstick . The Lock Pick Mini-Game : Approach the locked chest near the window. Use the Nail File to manipulate the lock mechanism.
Many puzzles in this chapter involve environmental interaction and hidden object scenes (HOS). General Strategy