The GBA allows for a maximum of 16 colors (including transparent) per 16x16 block.
The original Fire Red had animated tiles for things like water, flowers, and waterfalls. With , you aren't limited to these default animations. HMA has a feature called "Add Tileset Animation" that inserts a new table into your ROM to store custom animation data. This allows you to create entirely new animations from scratch, controlling which tiles to animate, at what frame-rate, and on which tileset. pokemon fire red tilesets
A massive sheet containing dozens of blocks, categorized into two main types: The GBA allows for a maximum of 16
: Projects like Pokémon Essentials typically upscale original blocks to pixels for use in RPG Maker XP. HMA has a feature called "Add Tileset Animation"
| Tool | Purpose | | :--- | :--- | | | The standard map editor for viewing and placing blocks, changing map headers, and managing tilesets. | | Hex Maniac Advance (HMA) | A more modern, all-in-one tool that is often preferred for directly editing graphics, palettes, and blocks. It's considered by many to be the superior choice for tile and palette insertion. | | Porytiles | A powerful "tileset compiler" that is the standard tool for the decomposition (decomp) community. It allows you to build tilesets from simple PNG files and CSV data, and it fully supports all 16 layers of Gen III. | | Character Maker Pro (CMP) | An image editor specialized for Game Boy Advance graphics, perfect for creating and indexing 16-color palettes. | | Graphics Editor | A general image editor like Photoshop or GIMP, or a more specialized tool like usenti or Paint, for editing the raw tile graphics. | | UNLZ.GBA | A tool for ripping and inserting compressed graphics from a ROM (an older method). | | Tile Molester / Tile Layer Pro | Tile editors often used in older workflow sequences for advanced palette adjustments. |