Uopilot Script Commands - Link
These are the foundation of any automation script, used to mimic human interaction.
: Pauses the script until manually resumed by the user. exit : Closes the UoPilot application completely. 2. Mouse Simulation Commands
For simple repetitive actions, you don't even need to write scripts manually:
if #color = 123456 left 500 300 else send Esc end_if uopilot script commands
To prevent the script from clicking too fast or acting out of sync with the game, you must control the timing.
In conclusion, UoPilot script commands provide a modular framework for automation. By mastering the interplay between coordinate-based input, pixel-color recognition, and logical loops, users can effectively translate complex manual routines into efficient, self-sustaining digital workflows. for a specific task or more details on advanced pixel searching UoPilot - UoKit.com
The most comprehensive documentation available covers UoPilot version 1.07 beta 5. When using later versions, be aware that command syntax may differ, and some instructions may be unique to specific program versions. These are the foundation of any automation script,
Advanced scripts use these to "see" what is happening in the game.
The UoPilot scripting language is line-based. Each line typically contains one command followed by its parameters. Anything following // is ignored by the program. Variable Prefixes: # : Numeric variables (e.g., #hp , #count ). $ : String/line variables (e.g., $name ). % : Array identifiers (e.g., %map ). Essential Command Categories 1. Mouse & Keyboard Control
Searches a defined rectangular area for a specific pixel color. This is fundamental for creating conditional logic based on visual cues: % : Array identifiers (e.g.
Numeric variables are prefixed with the pound symbol ( # ):
if_not : Executes a command if a specific pixel does not match the provided color.




