: Use tools like the PES Editor to manually link player IDs to their respective face files. This tool allows you to increase identifier thresholds and save corrected data back into your Option File.

: Some users have reported a "ghost" bug where faces disappear in the edit menu. A known workaround is to start a match, change the camera setting to "Normal Close," and then return to the edit menu. Texture Mapping

This fix corrects the in-game preset face list for Pro Evolution Soccer 6 (PC). It restores missing, misassigned, or incorrectly displayed preset faces – ensuring that players with real scanned faces appear correctly in Edit Mode, Master League, and other game modes.

Without a fix, players utilizing original or updated Option Files encounter the following errors:

Alternatively, use the global tool function within the editor if available to "Reset All Special Faces to Default/Build". Save the Option File.

Another layer of complexity is the . This powerful tool by Juce allows you to assign custom .bin face files to any player, bypassing the game's internal face system entirely. While fantastic for realism, it can conflict with the game's native preset assignments if not managed carefully.

Is the PES 6 Preset Face List Fix a "must-have"?

This is the most reliable for custom leagues.

: Face ID: 21 | Hair: 12 (Very Short/Straight/1)

Open Game Graphic Studio or DKZ Studio. Load the 0_text.afs file found in your PES 6/dat/ folder. Step 2: Identify the Face Files

If the player is currently set to "Preset," they will always try to load the internal model, ignoring your custom face mod. Changing this setting "fixes" the list entry for that specific player. Step 3: Fixing Color Palette Conflicts

: Used to open 0_text.afs and manually replace face textures in the correct slots (IDs 1906 and upwards typically house faces).

# Format: ID, "Folder\Texture.bin" 1234, "EPL\Arsenal\henry.bin" Use code with caution. Automate with Player GDB Manager Download and launch . Point the software to your PES6.exe and Option File . Click Fix Face Relinking .

External faces mapped via the map.txt file.

If you are a face maker or importing faces and getting errors, it is usually because the face model is missing necessary parts in the Mesh hierarchy.

(by DaBesta or similar updated versions) – To edit the option file ( KONAMI-WIN32PES6OPT ).

and pressing the "Reset" button (Triangle on PS adapters) on the player's appearance to clear old data. : Verify your