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Simgirls 6.6 Guide Upd !link! Today

Your journey at Fukoma High will be shaped by your interactions with its memorable cast.

Are there for a particular girl you need help solving, or are you looking to unlock a specific ending ? Share public link

Missing a weekend event can permanently break a character's storyline. Follow this strict routine to keep your save game on track: Objective / Requirement Key Action 125 Knowledge Points required. Grind studying sessions early in the week. Second Saturday Establish Kotomi's friendship tier. Trigger her primary weekend dialogue tree. Third Saturday Lock down Tomoko's romance. Use the "Kiss" action once her gauge is maxed. Fourth Saturday Balance Karin and Sana. Split your day between their respective triggers. Every Sunday The Time Machine Project Visit Ami's house to advance the master plot line. Advanced Progression Tiers Simgirls 6.6 Guide UPD

: Check the reminder on your phone EVERY DAY . It provides crucial instructions about required activities and upcoming events.

The protagonist's childhood friend and a loyal supporter throughout the game. Her path was removed from version 5.0 onward but remains present in earlier versions, with her ending described as "a roller coaster of emotions". Your journey at Fukoma High will be shaped

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Yuki (unreliable RNG) and Old Gina (nerfed badly in 6.6). Follow this strict routine to keep your save

: You must buy the Enslavement Book before triggering her event.

: Increased via fighting at the Fight Club or swimming. Vital for defeating Ryuji's thugs and progress blocks.

Engage in specific dialogue loops, gift distributions, or date triggers.

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