If you are the host, create a Steam Workshop Collection of your server mods. Send the link to your friends so they can subscribe to everything before opening the game.
A. Absolutely. If your firewall blocks the connection during the initial handshake, the server cannot verify your mod status, leading to a freeze.
Here’s what’s happening behind the scenes. When you attempt to join a multiplayer server, the server immediately checks your local mod list against its own. If there's a discrepancy—even a small one—tModLoader will:
By systematically clearing your cache, switching to 64-bit, and performing a binary search on your mods, you will almost certainly conquer the hang. Keep your logs handy, respect RAM limits, and always back up your worlds before adding a new overhaul mod. reload complete joining tmodloader
Found a fix, make sure your mods are up to date. Go to the download mods tab then click update all. Terraria Community Forums
Once you are back in the game, take these steps to ensure you never get stuck again.
Inside the Mods folder, look for a folder named Cache or any temporary .zip files and delete them. Do not delete your actual .tmod files unless you want to re-download them. Relaunch the game and try joining again. 3. Change the In-Game Language (The Localization Bug) If you are the host, create a Steam
Go to Documents/My Games/Terraria/tModLoader/Configs . Delete the config files for the major mods (like Calamity or Thorium) and restart the game. 4. Delete the "Worlds" and "Mods" Temp Folders
April 7, 2026 Reported by: Unnamed user Summary: User observed or logged the message/text "reload complete joining tmodloader". This report documents context, possible causes, impact, and recommended actions.
The server uses an older or newer version of a mod than what you have installed. Absolutely
You and the host are running different versions of the same mod.
To ensure you reach "Reload Complete" and actually enter the server successfully, follow this protocol:
To stop this error from happening in future gaming sessions, follow these best practices:
The "joining" phase is the final handoff from the mod loader to the world generator or existing save file. If this handshake fails, you get the dreaded infinite hang.