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The jump to 2.0 was a milestone. For the first time, V-Ray could render using your graphics card (CUDA).
Allowed V-Ray GPU to utilize both NVIDIA CUDA GPUs and CPUs simultaneously.
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Automated noise detection, eliminating the need to manually tweak individual subdivision settings. vray all versions list exclusive
: Stabilized the engine for large-scale production and introduced many core shaders still used today.
: Now supports hybrid rendering (CPU + GPU simultaneously) and utilizes dedicated ray-tracing hardware in NVIDIA Ada Lovelace and Ampere cards.
Integrated NVIDIA OptiX AI denoising for instant, clean previews during interactive look development. The jump to 2
Chaos Scatter for distributing millions of instances of trees or rocks, V-Ray Enmesh for tiling 3D geometry across surfaces like chainmail fabrics, and Procedural Clouds for real-time sky generation. V-Ray 7 (Current Generation)
Introduced the Layer Compositor and Light Mix directly within the V-Ray Frame Buffer, allowing artists to re-light scenes and composite images without leaving the renderer.
: Support for 3D Gaussian Splatting, AI Enhancer for realistic people and vegetation, and an AI Material Generator. Tell me your specific interests so I can
Enables the integration of real-world 3D scanned spaces directly into 3D scenes.
V-Ray 6 focused on collaborative workflows and generating massive worlds with minimal memory overhead.
VRayCarPaintMtl, VRayDistanceTex, integrated lens effects (bloom and glare), and support for early versions of Alembic pipelines. V-Ray 3.0 (2014)