Wolvesville All Roles <360p>

Do not all claim the same role. Before the game progresses too far, coordinate with your pack via night chat. Dedicate one wolf to claim a protective role, one to claim an informational role, and keep your Alpha Wolf protected at all costs. For Solo Roles: Blend In

Roles are organized into "trees" where a common base role can evolve into specialized versions through Role Cards Advanced Variants Strategic Depth Seer Apprentice, Oracle Focuses on raw identification versus long-term prediction. Butcher, Gingerbread Man

These roles do not kill traditionally but win through social manipulation and the voting system. wolvesville all roles

Use this during critical days when the pack needs to bandwagon a Villager without getting caught. Junior Werewolf

The baseline humans with no special abilities, but their votes are the village's most powerful weapon against the wolves. Villagers must use logic to survive, as they have no way to defend themselves at night. Do not all claim the same role

Selects one player to protect from an attack each night.

Wins only if the village votes to hang them during the day. For Solo Roles: Blend In Roles are organized

Sees the exact aura type (Good, Evil, Unknown) of a player.

| Role | Aura | Ability Description | |------|------|---------------------| | | Evil | Once per game, protect a player from being lynched by the village | | Wolf Summoner | Evil | At night, revive one dead werewolf for the rest of the game. That player becomes a Regular Werewolf (losing their old abilities) |

The backbone of the village. Each night, they reveal a player's team.

| Role | Type | Ability | Key Notes | |------|------|---------|------------| | | Basic | Votes with pack to kill at night. | No special ability. | | Alpha Wolf | Informative | Sees role of one player per night. | Equivalent to Seer for wolves. | | Wolf Seer | Informative | Sees if target is Werewolf. | Helps identify solo roles. | | Shadow Wolf | Protective | Can make a player invisible to Seer/Aura Seer that night. | Disrupts info roles. | | Guardian Wolf | Protective | Protects a wolf from being killed by solo killers. | Prevents internal threats. | | Wolf Shaman | Supportive | Can change a dead player's role (Forger for wolves). | Chaos agent. | | Wolf Pacifist | Disruptive | Prevents lynching of a chosen player the next day. | Saves a wolf from vote. | | Wolf Trickster | Disruptive | Swaps two players' votes secretly. | Manipulates election/lynch. | | Wolf Summoner | Summoning | Can recruit a dead Villager as a new wolf (once). | Game-changing. | | Wolf Mystic | Informative | Sees if target has a night action. | Identifies power roles. | | Wolf Avatar | Killing | Kills two players in one night (once per game). | High impact. | | Jinx | Cursing | Curses a player; if that player dies, the killer is revealed. | Revenge mechanic. | | White Werewolf | Solo/Wolf | Kills a wolf each full moon; otherwise works with wolves. | Betrayer role. | | Wolf Man | Special | Appears as Villager to Seer. | Undercover wolf. |